I’ll admit to probably not uncovering everything of note during my initial playthrough. The way travel between the two is made so seamless is a testament to the game’s overall design.įlush with cash but an empty bottle, Link roams the Dark World in search of a milk bar.Ī Link to the Past has no shortage of things to discover, both in the two overworlds and within the dungeons. Several discoveries in the Dark World and Hyrule require Link to pass between the realms using the magic mirror item or special portals. Later on, Link gains the ability to travel to an entirely different dimension overworld called the Dark World that rests parallel to Hyrule, with its own locales of interest and dungeons to explore. Dungeons dot the land, too, each with a unique layout and environment and a boss creature that must be defeated to finally conquer the dungeon. Thankfully, you later gain essentially a fast-travel option once you acquire a certain magic flute item. At first, traveling from one area to another can take some time as you must contend with enemies as you go. Though the characters only have minor roles, several NPCs are rather memorable for their sprite designs and little plot moments, too the old man lost on Death Mountain or the dwarven swordsmiths most readily come to mind.Ī Link to the Past features a surprisingly robust overworld to traverse as Hyrule is a large kingdom with many exciting locales to visit. Still, Zelda and the other maidens do provide Link with clues as to what he must do next whenever he encounters them and are integral to accessing the final dungeon, so it ultimately balances out. I was somewhat disappointed at how little the female characters had to do in the narrative unless they were helpful fairies. You don’t get quite a sense of many characters, but they fill their given story roles nicely. I wouldn’t say it is an overly complex tale, but as far as classic fantasy stories go, the story beats are interesting enough to motivate you to continue through the title. The plot of A Link to the Past is simply but succinctly conveyed through brief dialogue and cutscenes as Link continues his journey. Zelda does, in fact, play a role in the plot! Facing countless dangers along the way, it is up to the player as Link to succeed in his mission to return peace to Hyrule. Link’s journey connects to a long-forgotten past, revolving around missing maidens and the bloodlines of sages and knights alike, spanning two similar yet eerily different worlds interposed on one another. It is up to our intrepid adventurer to carry on in his caretaker’s stead, eventually coming to the rescue of Princess Zelda, who reveals that a most nefarious plot has swept over the kingdom. Link follows his uncle into Hyrule Castle, only to find him after a horrific defeat. A slumbering Link is awoken by a woman’s voice calling out in his head, though his uncle promptly tells him to return to bed, even as the older man, sword and shield in hand, wanders out into the harsh weather towards the castle. The story for A Link to the Past begins one stormy night in the kingdom of Hyrule. Though it’s viewed by many as a classic, does the RPG-adjacent title still hold up in this day and age so many years after its initial release? I was quite pleased to discover that the answer is a resounding yes, even for a Zelda newcomer like myself! It took a Nintendo Online subscription collecting dust on my Switch and an upcoming Western release date anniversary for me to finally give the third title, The Legend of Zelda: A Link to the Past, a try. I’ve known of it for as long as I’ve been playing games but, while several of the titles in the vaunted series piqued my interest, I hadn’t had an opportunity to test my adventuring mettle with them. My exposure to The Legend of Zelda series has been woefully light.
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